Top Games of 2008: Addendum

Unsrprisingly, There are a couple of games I forgot that deserve a mention.

I have two primary memories from my time with Banjo-Kazooie: Nuts & Bolts. The first is the tedium of reconfiguring and tweaking my vehicle so that I had exactly one optimized for the particular challenge of was doing.  The second is the great feeling when the vehicle I made worked so well that actually piloting it through the challenge became trivial.  I still fondly recall breaking specific challenges, like the land-vs-water race, or soccer, or trash collection.  Also, the delight of realizing that even on challenges where you have to use a goofy pre-made vehicle, you can on-the-fly edit it into something better.  It’s hard to think of another game so rewarding of creativity.

And then there’s Persona 4.  I spent more time with it than with any other single game from 2008.  That has to count for something, right?

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