Monthly Archives: September 2011

Civilization 4: The Khmer

So I’m several years behind the curve on this one, but Civilization 4 is a really good game. I’ve played a lot of Civ 2 back in the day, and a little Civ 3, though I didn’t get into it as much. I’ve started a handful of Civ 4 games now, but I never stuck with a game for more than a couple of hours. I kept getting screwed over by some nearby civ attacking me when I was unprepared. This time, things worked out a little better for me. Continue reading

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Split/Second

It’s well designed, with a lot of smart ideas in it, but it was more frustrating than fun to play. Despite having tracks that are far more active than an average racing game, there’s not enough variety to keep things interesting, either in the track-design or in the variety of events. Continue reading

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Giving Up: Fear 3

First off, I refuse to use the ridiculous actual title that the game has. Anyways, this is yet another game that I quit early. Very early, in fact: after only playing one level. And despite this, I feel like this is a game that I gave a fair chance to. It just made such an awful first impression that I abandoned it. I blazed through my “Giving Up” rubric in record time. Continue reading

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Assassin’s Creed: Brotherhood Multiplayer and Revelations

I only played a handful of rounds of Assassin’s Creed: Brotherhood’s multiplayer, all of them in the basic death-match mode. On the one hand, it was a tense, frantic experience, one filled with paranoia and intense concentration and bursts of excitement; quite unlike the typical multiplayer experience. On the other hand, I didn’t actually enjoy playing it very much. Continue reading

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Assassin’s Creed: Brotherhood

It’s been a few months since I finished up with this game, but I figure better late than never in getting this write-up done. I’ve raved about Assassin’s Creed 2, so it’s no surprise that I enjoyed Brotherhood. The refinements to the single-player are excellent. The multiplayer looked clever, and had a lot of design work invested into it, but it didn’t jump out as appealing to me, and I didn’t play very much of it. Continue reading

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Hunted: The Demon’s Forge

That Hunted: The Demon’s Forge exists and is a game that came out this year is deeply odd. I cannot remember the last time I played such an unpolished game that was a full-price retail release, especially one that wasn’t based on pre-existing intellectual property. There are plenty of good ideas in it, but few of them are truly implemented well. That said, and despite having a dumb, non-sensical name, I had a pretty fun time with it. Continue reading

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Battlefield: Bad Company

A big dumb military shooter that knows that it’s dumb. The Bad Company squad is entertaining, and the three of them all feel distinct and interesting. Heck – two weeks after playing the game, I can still remember a couple of their names, which is vastly more than I can say for Call of Duty. Continue reading

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