Monthly Archives: October 2011

Battlefield 3: Early Impressions

I’ve had a couple of nights of playing with Battlefield 3 on the PC, and while I’m enjoying it, I’m not actually sure that I’m enjoying it more than I did Bad Company 2. Continue reading

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Ace Attorney Investigations: Miles Edgeworth

It doesn’t make a lot of changes to the core Phoenix Wright formula, and the changes that it does make are of dubious advantage. That said these games have always been as much about personality as design, and Edgeworth delivers on that front. Continue reading

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Bulletstorm

Another fun little trifle. It’s bright and colourful. It’s well put-together. It’s got a great shotgun (note to developers: having weapon-hits trigger physics and animation is a great way to make weapons feel solid, and to provide the player with feedback.) The scoring system and environmental interactions encourage gameplay variation. Continue reading

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Dragon Quest Heroes: Rocket Slime

It’s a really amazing game. I’ve seen Ken Levine rave about it, but I didn’t believe it until I tried it for myself. Continue reading

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Civilization 4: The Khmer: Part 2

After an exciting first two-thirds of a game, the final third proved a little anticlimactic. I won, so I’m happy about that, but there wasn’t a lot of drama, and the result was never really in doubt. Continue reading

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Gears of War 3: Campaign

So it’s still Gears. I played most of the campaign in two-player, though some was with four, and a little bit was solo. It’s plenty long, it’s still a lot of fun, and it feels very refined, but I felt like it was missing some of the crazy energy of Gears 2. Continue reading

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Radiant Historia: Giving Up

This is a JRPG on the DS from earlier this year. It got some pretty good reviews and some attention based on it being a JRPG with a time-travel element which obviously brings up associations with Chrono Trigger. But, as it turns out, it’s not very good. I quit roughly a third of the way through, after playing for 10 hours or so. Continue reading

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