Monthly Archives: February 2012

A Few Acres of Snow

This is a really great board game. It takes the deck-building mechanic of Dominion and marries it with a light war-game set during the 17th and 18th century conflict between the French and the British in North America. It’s a really smart combination of mechanics and theme, but what makes it so great is how tense and adversarial it is. As a bonus, its got a great, free online implementation on Yucata if you want to try it. Continue reading

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Iron Brigade, née Trenched

I didn’t write about it when it first came out, but this is a neat little game, and I’m glad the recently released Martian Bear DLC has given me an excuse to go back to it. There were a bunch of hybrid action-tower defense games released last year. I’ve tried the other big games in the still-nascent genre from last year – Dungeon Defenders and Orcs Must Die – and I definitely prefer Iron Brigade Continue reading

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Assassin’s Creed: Revelations: Multiplayer

We close our discussion of Assassin’s Creed: Revelations with talking about its multiplayer component. I complained quite a bit about the uninspired single-player content of Assassin’s Creed: Revelations, both the gameplay and the story. While I enjoyed the experience overall, I was a little bored by it at the same time. The multiplayer, on the other hand, while it hasn’t changed a whole lot since Brotherhood, is consistently tense and interesting, and there still isn’t much else out there like it. Continue reading

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Assassin’s Creed: Revelations: Story & Peripheral Gameplay

While I complained a lot about the core gameplay last time, playing around in Constantinople in Assassin’s Creed: Revelations was still generally a pleasant experience. Narratively, though, it was even more of a let-down. It decided to tell three stories, rather than the usual two in an Assassin’s Creed game, but it didn’t really tell any of them very well, and, worse, it didn’t seem like these were stories worth telling in the first place. Continue reading

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Assassin’s Creed: Revelations: Gameplay

It’s Assassin’s Creed week here on the blog. This is a series I’ve loved since the start, and Revelations is a game with a lot of content, so I want to give it the space it deserves. Today I’m going to focus on the core gameplay, next time I’ll talk about the story and some of the peripheral gameplay, and then I’ll close with a discussion of the multiplayer. Continue reading

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Miscellaneous Links!

We open with the tale of the man who just had to have sex on a bed of moon-rocks. One of the darkly funniest Onion videos in a long time: Dead Wife and Kids Replaced by Miniature Horses. Misconceptions about … Continue reading

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Amalur, Dragon Age & Elder Scrolls: On the Appeal of Western RPGs

Kingdoms of Amalur comes out this week and I find myself almost totally uninterested in it. I want to spend this article trying to unpack why I feel this way. Even though both series have their faults, I’m a big fan of Bethesda’s Elder Scrolls games, and of Bioware’s Dragon Age games. I feel like Amalur is falling into this weird gap in between the two where it apes elements of both franchises but misses out on the core elements of what draws me to them. Continue reading

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