Monthly Archives: March 2012

Miscellaneous Links! The Return

My bookmarks folder for this feature is overflowing, which is definitely a sign that I need to do this more often. To open, this was requested just yesterday by Justin McElroy, and was promptly created and revised by Julian Murdoch … Continue reading

Posted in Links | Tagged

The Two Conflicting Halves of SSX

SSX has two games inside it – an original, single-player design and a much more interesting score-chasing multiplayer game that I suspect was added later. Unfortunately, some key, seemingly-minor decisions made to make the single-player game work led to some really bad choices that hurt the multiplayer. Continue reading

Posted in Games | Tagged , , ,

Catching Up

Yes, I’ve been delinquent again in my writing here. Partly it’s that I’ve gotten busier again, and that I’ve been doing other writing. Partly it’s that, other than Mass Effect, I haven’t been playing a lot of games recently. Anyways, … Continue reading

Posted in Uncategorized

Mass Effect 3: Half-Way Through

I’m at what I think is about the midway point of the game, just at the start of the Citadel mission. I’m happy with the game so far, but with a mass of reservations, so to speak. There will be spoilers. Continue reading

Posted in Games | Tagged ,

Mass Effect 3: Early Impressions

Bioware dropped the ball tremendously in one important way. One of the first moments when I knew Mass Effect 2 was going to be something special was when the character creator popped up, and it loaded in my Mass Effect 1 Shepard, and I recognized her face. It’s a small, purely cosmetic thing, but that was really the moment I realized I felt a possessive attachment to the character. This was my Shepard in a way that it’s never going to be my Master Chief or my Ezio. So I was tremendously disappointed when I attempted to import my Shepard into Mass Effect 3, and got an error that her appearance couldn’t be loaded. Apparently, I’m not the only one. As an extra irony, the bug apparently only hits people who imported their Mass Effect 1 Shepard into ME 2 and then were sufficiently happy with her appearance to not change it. I know it’s just cosmetic, but I also know that I’m not the only one who is attached to their Shepard, so this bug in particular seems like a pretty inexcusable oversight on Bioware’s part. Anyways, I did proceed into the game (after first turning it off in disappointment, and then spending an absurd amount of time trying to recreate my Shepard) and while I’m having uncanny valley issues with my Shepard not quite looking like I expect her to, I’m going to be able to live with it. Continue reading

Posted in Games | Tagged ,

Professor Layton and the Unwound Future

There’s not a whole lot to say about this one. It very much sticks to the Layton formula, both in structure and style. Interestingly, this is the first Layton game I’ve played since I played Puzzle Agent, and it’s kind of amazing both how much of a direct knock-off Puzzle Agent is structural, and how much better (and more plentiful) the puzzles in Layton are. Continue reading

Posted in Games | Tagged ,

Hopes and Fears: Mass Effect 3 and Assassin’s Creed 3

There’s been a lot of talk recently about two of the biggest games of this year: Mass Effect 3 and Assassin’s Creed 3, and, since I feel pretty attached to both franchises, I figure I’d throw in my thoughts too. (Note that I could have included Halo 4 as well, but while I was very attached to it in the Halo 2 and 3 days, as Bungie has distanced themselves from the franchise, I’ve found my interest waning as well.) Continue reading

Posted in Games | Tagged , , , ,