Tag Archives: Assassin’s Creed

Hopes and Fears: Mass Effect 3 and Assassin’s Creed 3

There’s been a lot of talk recently about two of the biggest games of this year: Mass Effect 3 and Assassin’s Creed 3, and, since I feel pretty attached to both franchises, I figure I’d throw in my thoughts too. (Note that I could have included Halo 4 as well, but while I was very attached to it in the Halo 2 and 3 days, as Bungie has distanced themselves from the franchise, I’ve found my interest waning as well.) Continue reading

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Assassin’s Creed: Revelations: Multiplayer

We close our discussion of Assassin’s Creed: Revelations with talking about its multiplayer component. I complained quite a bit about the uninspired single-player content of Assassin’s Creed: Revelations, both the gameplay and the story. While I enjoyed the experience overall, I was a little bored by it at the same time. The multiplayer, on the other hand, while it hasn’t changed a whole lot since Brotherhood, is consistently tense and interesting, and there still isn’t much else out there like it. Continue reading

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Assassin’s Creed: Revelations: Story & Peripheral Gameplay

While I complained a lot about the core gameplay last time, playing around in Constantinople in Assassin’s Creed: Revelations was still generally a pleasant experience. Narratively, though, it was even more of a let-down. It decided to tell three stories, rather than the usual two in an Assassin’s Creed game, but it didn’t really tell any of them very well, and, worse, it didn’t seem like these were stories worth telling in the first place. Continue reading

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Assassin’s Creed: Revelations: Gameplay

It’s Assassin’s Creed week here on the blog. This is a series I’ve loved since the start, and Revelations is a game with a lot of content, so I want to give it the space it deserves. Today I’m going to focus on the core gameplay, next time I’ll talk about the story and some of the peripheral gameplay, and then I’ll close with a discussion of the multiplayer. Continue reading

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Assassin’s Creed: Brotherhood Multiplayer and Revelations

I only played a handful of rounds of Assassin’s Creed: Brotherhood’s multiplayer, all of them in the basic death-match mode. On the one hand, it was a tense, frantic experience, one filled with paranoia and intense concentration and bursts of excitement; quite unlike the typical multiplayer experience. On the other hand, I didn’t actually enjoy playing it very much. Continue reading

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Assassin’s Creed: Brotherhood

It’s been a few months since I finished up with this game, but I figure better late than never in getting this write-up done. I’ve raved about Assassin’s Creed 2, so it’s no surprise that I enjoyed Brotherhood. The refinements to the single-player are excellent. The multiplayer looked clever, and had a lot of design work invested into it, but it didn’t jump out as appealing to me, and I didn’t play very much of it. Continue reading

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Top Games of 2009: Part 3

Only two games left to go. They’re each amazing in their own right. Let’s get to it: Continue reading

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