Tag Archives: Human Revolutions

Games of the Year 2011, Part 1

I’m getting this up a little late this year, but it’s just as well since I played a couple of qualifying games over the holidays that definitely deserve their spots on the list. To explain this list: I play games on a fairly idiosyncratic schedule, and tend not to play a lot of games just as they come out. So to give as many games their due as reasonable, I do these lists on a one-year delay. So these are my favourite games that were released in 2011. Continue reading

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Alpha Protocol: Early Impressions

A game can get a lot of things right in terms of narrative flexibility and character development, but if the core minute-to-minute gameplay isn’t enjoyable, then that game is not going to leave a good impression upon me. Such is the case with Alpha Protocol, at least in the early going. I’m two missions past the tutorial, and this really does feel like an action-stealth game made by people who have no real idea how to make a game in this genre. It really puts the game in a negative light when compared to contemporary games with similar mechanics, especially Mass Effect 2 and Deus Ex: Human Revolutions, that are far more competently put together. Continue reading

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Deus Ex Boss Fights: Addendum

I forgot to mention another bizarre quirk of the second boss-fight, the one who charges straight at Jensen. When she’s close enough, it’ll put up the button-prompt for a melee takedown. The rest of the game trained me that if I saw this prompt, I should go for it. It’s a one-hit kill on every normal enemy in the game. I obviously didn’t expect it to be a one-hit kill on the boss, but, given that it’s resource intensive to perform (it uses a full bar of energy) I expected it to have some effect. Well, it does have an effect. Triggering the attack costs the energy as normal, but the boss counters the attack, doesn’t appear to take any damage, and hurts Jensen in return. It goes against all video game common sense to pop up a button prompt for a quick-time sequence right at an intense moment (ie. as the boss is barreling down on me) and then make going for that prompt be detrimental. It’s just plain rude. Continue reading

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Deus Ex: Human Revolutions: The Boss Fights

As I said last time I wrote about Human Revolutions, they suck. Badly. But I think it’s important not just to leave it there, but to go into some detail about what, exactly, is wrong with them. Continue reading

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